Step 1: Climb. Step 2: Panic. | Shadow of the Colossus | Part 2
Shadow of the Colossus is a critically acclaimed action-adventure game developed by Team Ico and published by Sony Interactive Entertainment. Set in a vast and desolate land, the game follows a young man named Wander who enters a forbidden realm in hopes of resurrecting a girl named Mono. Guided by a mysterious entity called Dormin, Wander is tasked with slaying sixteen towering colossi scattered throughout the land. Each colossus serves as a unique puzzle, requiring players to climb, navigate, and exploit their weak points to bring them down.
The gameplay emphasizes exploration, atmosphere, and minimalist storytelling. With no towns, dungeons, or side quests, the world feels hauntingly empty, which enhances the sense of isolation and solemnity. The bond between Wander and his horse, Agro, is central to the experience, providing both emotional grounding and essential gameplay mechanics. The game’s sparse dialogue and cinematic presentation allow the environment and encounters to tell the story, creating a deep emotional resonance through visual storytelling.
A hallmark of Shadow of the Colossus is its artistic direction and the emotional complexity it evokes. As the game progresses, it becomes clear that the noble quest may carry darker consequences, challenging the player's perception of heroism and sacrifice. The orchestral score, vast landscapes, and poetic pacing contribute to its reputation as a masterpiece in interactive storytelling. Whether played in its original 2005 release or the stunning 2018 remake, the game remains a powerful example of video games as art.
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Intro and Outro by Ross MacKay - FOLLOW AT BANDCAMP Ross MacKay