Still wakes the Deep - Proof that raytracing is the most important and groundbreaking feature

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Published on ● Video Link: https://www.youtube.com/watch?v=RINEgB1-E98



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Have you ever thought "meh... raytracing... who needs that anyway?" and "does raytraced illumination even enhance anything in games? I don´t think the invention of raytracing improved anything for gamers and raytracing is probably just some insignificant effect only to render better mirror reflections in bathrooms or wet floors..."

Well - this is how a photorealistic Unreal Engine 5 game looks like when played on a graphics chip that does not support raytracing and modern illumination (like Radeon 5000 series, or Vega series.)
In this case played on a Vega 11.
Enjoy illumination quality coming right from the DirectX 6.1 era from the early 2000s...... :D

The next time when you think about raytracing and modern shaders here you see how important good raytraced illumination lights and shadows and colour gradient shading really is.
Compare this video to how Still wakes the deep is really meant to be played, raytracing makes all the difference between this Super Mario 64 quality global illumination - or the 100% photorealism visuals this game really offers with proper raytracing graphics card support. ;)







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Still Wakes the Deep Statistics For Julia Shenandoah

At this time, Julia Shenandoah has 100 views for Still Wakes the Deep spread across 3 videos. About an hours worth of Still Wakes the Deep videos were uploaded to his channel, roughly 1.04% of the content that Julia Shenandoah has uploaded to YouTube.