Stingray Lua Tips and Tricks Ep. 3

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Published on ● Video Link: https://www.youtube.com/watch?v=4ukj4YTV5So



Duration: 17:55
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In Lua Tips & Tricks Episode 3, Matthew continues to explain how to attach the VR perspective to moving cameras. In this episode, he covers two more options: using an animated camera imported from 3ds Max or Maya, and using a Stingray camera that has been animated using the Story tool.







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game dev
games
video games
how to
LUA script
Stingray engine