Stop Getting Lost: Make Cognitive Maps, Not Levels

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Published on ● Video Link: https://www.youtube.com/watch?v=Q1Tczf8vxCM



Duration: 26:27
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In this 2021 GDC talk, thatgamecompany’s Nicolas Oueijan leverages cognitive science, anthropological, and urbanism research to explore what it means to get lost in a game map and how spaces can be designed to prevent this from happening.

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