Stranglehold [Raytracing GI - 4K:60FPS] πŸ”†

Stranglehold [Raytracing GI - 4K:60FPS] πŸ”†

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Published on ● Video Link: https://www.youtube.com/watch?v=t9AdupCLjb4



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Stranglehold [Raytracing GI - 4K:60FPS] πŸ”†

Well this game is really good but the graphics really need an upgrade rtgi shader does a nice job in lighting aspect.
Here is my video with more reshade shaders enabled where i get better graphical result.
https://youtu.be/-V_ztkaYRIk

I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts

reshade
https://reshade.me/

Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.


πŸ€—Support my work on Patreon πŸ’•
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My PSN Levan27
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Tags:
hd
hq
4k
max settings
ultra settings
rtx 2080
ray tracing
path tracing
reshade
shader
levan
levan 4k gaming
max setting
rtx 3090
rtx