PC - Soldier of Fortune II: Double Helix - Playthrough 2/2 [4K:60FPS: Ray Tracing GI] πŸ”΄

PC - Soldier of Fortune II: Double Helix - Playthrough 2/2 [4K:60FPS: Ray Tracing GI] πŸ”΄

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PC - Soldier of Fortune II: Double Helix - Playthrough 2/2 [4K:60FPS: Ray Tracing GI] πŸ”΄

This is a pretty good game overall but it depends too much on your gaming intuition.

Using Sui's Fix
https://www.pcgamingwiki.com/wiki/Soldier_of_Fortune_II:_Double_Helix#Sui.27s_Fix

I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts
reshade
https://reshade.me/

Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.


πŸ€—Follow my workπŸ’•
Catch up with me on Twitter
https://twitter.com/#!/Studio76HD
My PSN Levan27
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http://www.zvirti.com/
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https://play.google.com/store/apps/details?id=com.digiclack.Colorized




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