PC - Soldier of Fortune II: Double Helix - Playthrough [4K:60FPS: Ray Tracing GI] π΄
PC - Soldier of Fortune II: Double Helix - Playthrough [4K:60FPS: Ray Tracing GI] π΄
This is a pretty good game overall but it depends too much on your gaming intuition.
"Can Raven best the stiff FPS competition that has recently flooded the market? Medal of Honor and Wolfenstein are vicious adversaries... But perhaps a better question is if Raven can even compete with and outdo itself? Jedi Outcast may not have the AI and tactical style that SoF II does, but it also has an incredible wealth of robust play hidden beneath its lightsaber wielding surface that SoF II does not. Controllable walkers, force powers, intense melee combat, killer multiplayer (with bots), and a heck of a lot more rounded out that highly, highly polished title, a game that will no doubt remain one of the most stellar action experiences of the year." - IGN
Metacritic - 80%
Using Sui's Fix
https://www.pcgamingwiki.com/wiki/Soldier_of_Fortune_II:_Double_Helix#Sui.27s_Fix
I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts
reshade
https://reshade.me/
Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.
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