Street Fighter 6 : Deejay Tech / Combo Guide

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Guide
Duration: 4:17
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What i Mean By Guide Is I'm Guiding You the The Players Who Are Specialist With These Characters

CREDIT TO THE PLAYERS
ttps://twitter.com/Mildsomee/status/1664612996021387266?s=20 optimal midscreen lvl 1 route. micro walk the lvl 1.
https://twitter.com/Rooflemonger/status/1664872370090266628?s=20 2 Dee Jay combo concepts. You hit them with punish counter st HK near the corner
https://twitter.com/_elvss/status/1664634203319726087?s=20 Dee Jay can get a side switch leading into a safe jump
https://twitter.com/vryu123/status/1664635634240069635?s=20 safe jump from 37 to 42f depending when you use j2LK.
Ex:
1) 39f
2) 37f
https://twitter.com/MrSpab/status/1664750766282752000?s=20 If you hit them when they're high up with the Machine Gun blow you can continue juggling, doesn't do the whole mechanic
https://twitter.com/TTTTTsd_/status/1664703170470195200?s=20 Wouldn't recommend mashing vs. 5MP 2MP. Trade combos.
https://twitter.com/_elvss/status/1664610264606449666?s=20 Dee Jay reversal punish
https://twitter.com/Renegad_7/status/1664572177247531009?s=20
https://twitter.com/ShadyImpostor/status/1664578801542615041?s=20 Deejay cr.hp button on counter hit is +8 so even when you are out of range, you can just lv1 super.
https://twitter.com/MrSpab/status/1664512802529189889?s=20 Dee Jay has great corner pressure, long buttons, forward moving normals that are + or can be made +
His sobat reminds me of O. Zeku's gram, fake sobat will be great to bait out DIs that try to counter it.
https://twitter.com/GaleoFGC/status/1664927844512694272?s=20 confirm off counter hit CR. MP after DR FW. MK sets up for meaty FW. MK, beats throws
https://twitter.com/OliverMisbach/status/1664903879442726913?s=20 The M upkicks knockdown perfectly sets up a forward dash into meaty fMK which hits on its last active frame to be +3 in throw range
https://twitter.com/GaleoFGC/status/1664899113995960321?s=20 off of this blockstring you can also get a mixup by going into sway after CR. MP
https://twitter.com/GaleoFGC/status/1664898589703774208?s=20 meterless confirm into safejump
https://twitter.com/GaleoFGC/status/1664897496353480704?s=20 off ST. MP you can do ST. LK into 66MP, on block you are plus 6, on hit u get a confirm as shown.
2 frame gap between ST. MP and ST. LK and only a 5 frame gap between ST. LK and drive rush ST. MP.
this seems INCREDIBLY strong.
https://twitter.com/JiJi_TO21/status/1664874313202417671?s=20
https://twitter.com/asakiri4177_g/status/1664877111016841216?s=20
https://twitter.com/sasamostreet/status/1664872387396128773?s=20







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