Street Fighter 6 : E Honda Tech / Combo Guide

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Guide
Duration: 4:15
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What i Mean By Guide Is I'm Guiding You the The Players Who Are Specialist With These Characters

CREDIT TO THE PLAYERS
https://twitter.com/HologrmMikeRoss/status/1664724745550479360?s=20 Use DR5MP on block to setup into a Ochio tick throw setup. Beats 4 frame mash
https://twitter.com/popnquinbee/status/1664356089364660227?s=20 safejump! This one works midscreen and requires the sumo spirit buff. Whether or not you cross up depends on if they backroll, but it seems to catch them either way as long as you adjust your blocking direction correctly.
https://twitter.com/popnquinbee/status/1664344351080587274?s=20 Honda gets a safejump (+42) after grounded Sumo Dash 1. Not a lot of situations to land this without losing damage, but it's a start.
https://twitter.com/IcyFevrier/status/1664519418012135426?s=20 Big damage from 2 hours into messing with Honda. Pretty expensive, but if you've got the bar to blow, you can get 6.3k+ damage.
Will keep optimizing and see what else works.
https://twitter.com/GriffyBones/status/1664744418157510657?s=20 E. Honda raw drive rush pressure seems really scary. 2MK and 3HK allow him to link 2LP to confirm a combo off of a low or overhead. Can also threaten dash up command grab if opponent trying to react to overhead or DI.
https://twitter.com/HologrmMikeRoss/status/1664729938677624832?s=20 PC 5HP Combo into level 3, requires hands buff.
https://twitter.com/HologrmMikeRoss/status/1664728243495206916?s=20 Meterless PC 5HP combo into Safe jump setup
https://twitter.com/Alioune85/status/1664356676856692738?s=20
https://twitter.com/FreeserFGC/status/1664463811833917442?s=20 Level 1 super is 7f startup btw
https://twitter.com/findyourtechgg/status/1664262600232931330?s=20 Honda Corner to Corner Combo
https://twitter.com/popnquinbee/status/1664346119319461915?s=20 E. Honda wall slump safejump - After DI wall splat, 5HK(1)xxHeavy Headbutt gives a +42 situation and good resourceless damage. Just hold up forward.







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