Street Fighter Alpha 3 (Capcom - Dreamcast - 1999)
"Street Fighter Alpha 3, released as Street Fighter Zero 3 (ストリートファイターZERO3 サイキョー流道場) in Japan, Asia, South America, and Oceania, is a 1998 fighting game developed and published by Capcom for arcades. It is the third and final installment in the Street Fighter Alpha series and ran on the same CP System II hardware as previous Alpha games. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called 'isms'.
Alpha 3 has also been released on a variety of home platforms starting with the PlayStation version in 1998, which added an exclusive World Tour mode and brought back even more characters, with further versions on the Dreamcast, Sega Saturn, Game Boy Advance, and PlayStation Portable.
Gameplay
Street Fighter Alpha 3 discards the 'Manual' and 'Auto' modes from the previous Alpha games and instead offers three different playing styles known as 'isms' for the player to choose from. The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo (the term 'X-ism' being a reference to that game's Japanese title, Super Street Fighter II X), in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or 'variable' style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2, but cannot use Super Combos. In X-ism, the player cannot air-block nor perform Alpha Counters, and can only use 1 Super Combo move in its powerful Level 3 version. To activate V-ism's Custom Combo, the player has to press both kick and punch of the same strength. X-ism has the highest attack power but least defence, A-ism has more attack power than V-ism and a similar level of defence. All three modes have variations of movesets for each character, adding considerable depth to the gameplay. In addition, there are hidden modes that add handicaps to the player as well as benefits (for example, Classic mode, which prevents the use of Super Combos but also makes the character unable to be knocked in the air and juggled).
Alpha 3 also introduces a 'Guard Power Gauge' which depletes each time the player blocks – if the gauge is completely depleted, then the player will remain vulnerable to an attack. When broken the bar shrinks and is refilled to its new maximum, it can be shrunk a number of times. Worth noting, while in X-Ism the character has the least defence of all modes it also has the largest guard bar, vice versa for V-ism with A-Zism being in the middle. Also, the guard bar varies between characters, Zangief e.g. has a very large guard bar. The guard bar does not exist in Dramatic Battle matches so no guard crushing is possible there. I-ism is a customizable style exclusive to the Dreamcast version's World Tour and Saikyo Dojo modes and the PSP version's World Tour mode."
game info: https://en.wikipedia.org/wiki/Street_Fighter_Alpha_3
0:00 Street Fighter Alpha 3 - High Tech (Juli & Juni Theme)
3:20 Attract Mode
8:40 Mode Menu
10:30 Training Mode
15:50 Character Select
17:20 Arcade Mode w/Sakura
52:50 World Tour w/R. Mika
1:34:05 Survival Mode w/Rose
1:41:40 Entry Mode
1:42:15 Dramatic Battle w/Chun-Li & Charlie
1:45:20 Dramatic Battle w/Juni & Juli
1:57:10 Final Battle w/Rose
2:02:30 Arcade Mode w/Chun-Li
2:31:55 Arcade Mode w/Cammy
3:08:35 Arcade Mode w/Guile
3:32:30 NoPlays of Other Stages
4:27:55 Final Battle w/Evil Ryu
4:34:40 Saikyo Dojo
4:45:25 SFA3 Homepage
4:48:45 Full OST w/All Endings + Attract Mode
view via Sega Dreamcast Longplays: • Street Fighter Alpha 3 (Capcom - Dreamcast...
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