Street Fighter II Turbo: Hyper Fighting ARCADE - Vega (1080p 60fps)

Street Fighter II Turbo: Hyper Fighting ARCADE - Vega (1080p 60fps)

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Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game in the series, Super Street Fighter II, uses the CP System's successor, the CP System II.

Gameplay

Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move. The new techniques are as follow:

Ryu and Ken can now perform the Hurricane Kick in mid-air.

E. Honda has an anti-aerial attack called the Sumo Smash or Super Sumo Splash (スーパー百貫落とし Sūpa Hyakkan Otoshi).

Blanka has a vertical version of his Rolling Attack in addition to the original horizontal version.

Chun-Li now has a fireball technique known as the Kikōken (気功拳, "Spirit Cultivation Fist") and can perform the Spinning Bird Kick in mid-air.

Zangief can perform the Hi-Speed Double Lariat or Turbo Spinning Clothesline, a quicker version of his standard Double Lariat - which exclusive to this version, grants him invulnerability to projectiles and all low attacks, e.g. sweep kicks.

Dhalsim has the Yoga Teleport, which allows him to instantly transport himself in front or behind his opponent from a certain distance depending on the input used.

Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.




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Tags:
street
fighter
two
turbo
champion
edition
II
arcade
capcom
ryu
ken
chun-li
dhalsim
e-honda
guile
blanka
zangief
balrog
vega
sagat
bison



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Street Fighter II Statistics For AmitDabydeen

AmitDabydeen currently has 370,184 views spread across 208 videos for Street Fighter II. This game accounts for over 2 days of watchable video on his channel, roughly 1.69% of Street Fighter II content that AmitDabydeen has uploaded to YouTube.