Street Fighter V Ed combos/concepts [basic/situational]
I tried to find some cool stuff with Ed but I wasn't really feeling it, and have very little time, so there isn't really anything special here in terms of gameplay or editing.
Some notes - his low confirms are sort of unreliable, be careful with your spacing. cr.lk st.mp into hands or upkicks can end up in either command whiffing.
cr.mk into any command (?) usually whiffs at max range, don't poke unless you know it'll hit.
j.mp causes a juggle state.
His v-skill gets hit by Urien's Aegis reflector (lol).
No overhead or command throw means he doesn't really have the most threatening mix-up game, but at least he has a decent shimmy/throw game with VT, but still... :/
Eventually I tried some classic combo video type stuff, using a slow multi hit projectile, but the hit stun on Ed's Psycho Ball is crazy! Tough to get some cool stuff in :(
If someone can finish that Alex loop, I'd be happy. I don't have the patience/time right now. :)
Final note, Psycho Ball puts the opponent in a juggle/airborne state as of hit 4.
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