Street of RAGE 4 GamePlay Stage 1 Part 3 & Part 4
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Street of RAGE 4 Gameplay Stage 1 Part 3 & Part 4
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The core gameplay is identical to past games. Streets of Rage 4 is a 2D side-scrolling beat ‘em up, where your main job is to continue moving to the right while punching everything that gets in your way. It’s simple yet extremely satisfying. You can knock out bad guys and steal their weapons, like pipes and knives, and break mailboxes to get health-filling apples and roast turkeys. Each character has basic attacks along with two kinds of special moves: one that drains your health and another, more powerful blow that requires relatively rare stars that you pick up along the way.
There are a few things that make Streets of Rage 4 feel much more dynamic than what I remember from the originals. One is the characters themselves. They each have completely different playstyles, suiting different types of players. After spending hours with the game, I’ve learned that I’m terrible with slow-moving brutes like Axel or newcomer Floyd (who has extremely cool cybernetic arms). But I had a lot more success with faster, nimbler brawlers like Cherry. Each of the five fighters has their own distinct feel, and it’s a lot of fun to play around with tactics to see what works best for you.
The most impressive thing to me, though, is the encounter design. Streets of Rage is a pretty simple game: you walk down the street and punch bad guys. But the latest entry makes things much more interesting by constantly changing things up with new scenarios. For instance, early on, you’re imprisoned and have to break out. That means fighting not only guards but also prisoners. To make things even more interesting, those two sides will often fight each other, resulting in quite a bit of chaos, especially since you’ll also have to deal with taser-wielding cops and guards with riot shields. Levels like these take an otherwise straightforward premise and continually inject it with new ideas.
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