Streets of Rage X - Character Development Process (BKM Souther)
Some time ago I received a few questions about why the SORX is taking too long to be launched. Well, game development is not an easy task no matter which engine you use, plus some life issues can add a delay too.
This video is a small example of a single character development in OpenBOR, I didn't record everything but the most important content is here. This was the first Souther version but around 50% of the job was redone in order to replace the BKM sprites by the SORR ones.
As a Dragon Ball fan, I added some of my favorite tracks :D
Track 01 credits goes to
Cover by: MattyyyM
Original by: ZENTA & Akira Kushida
Anime: Dragon Ball Super
https://www.youtube.com/c/MattyyyM
Tracks 02 credits goes to
Cover by: Friedrich Habetler
Original by: Norihito Sumitomo
Anime: Dragon Ball Super
https://www.youtube.com/c/FriedrichHabetlerMusic/
Tracks 03 credits goes to
Cover by: Friedrich Habetler
Original by: ZENTA & Akira Kushida
Anime: Dragon Ball Super
https://www.youtube.com/c/FriedrichHabetlerMusic/
Track 04 credits goes to
Cover by: Friedrich Habetler
Original by: Norihito Sumitomo
Anime: Dragon Ball Super
https://www.youtube.com/c/FriedrichHabetlerMusic/
Enjoy!
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