Streets of Rage X - Progress Report (New S.E. option, New sound effects test)
Finally, after a few months coding, I finished the script that allows players to change the sound effect type in the game.
Along the development, I extracted all original sounds again (I mean all s.e. and voices too) from the original roms to guarantee the best quality and fidelity possible to the original games (the same goes for the original musics too).
At the moment the new option changes only the main hit and attack sounds, once most of the others are the same for all SOR trilogy. The voices and level elements remain the same according to every original content, with exception of some really bad or missing sounds.
If you choose the "original" option, it will change nothing. In case you change the SOR3 option for example, except for some shared samples (like pipe hit), all SOR3 characters will remain untouched but the SOR2 ones (like Max) will be adapted according to a "conversion table". The same happens for the other options, and so on...
There's only a few volume adjustments to be finished but I already started to work on musics. We will have some great changes in this aspect, stay tuned :)
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(PT-BR)
Curso de Sound Design para Games
https://go.hotmart.com/D67544998B
Curso de criação de arte e animação em minutos:
https://go.hotmart.com/M67538018T
Curso de Pixel Art do básico ao avançado:
https://go.hotmart.com/V67544846C
Finalmente, após alguns meses programando, finalizei o script que permite aos jogadores alterar o tipo de efeito sonoro no jogo.
Ao longo do desenvolvimento, extraí novamente todos os sons originais (todos os s.e. e vozes também) das roms originais para garantir a melhor qualidade e fidelidade possível aos jogos originais (o mesmo vale para as músicas originais também).
No momento a nova opção altera apenas os sons principais de acerto e ataque, uma vez que a maioria dos outros são os mesmos para toda a trilogia SOR. As vozes e elementos de nível permanecem os mesmos de acordo com cada conteúdo original, com exceção de alguns sons muito ruins ou ausentes.
Se você escolher a opção "original", isso não mudará nada. Caso você altere a opção SOR3 por exemplo, exceto alguns sons compartilhados (como o hit com cano), todos os personagens SOR3 permanecerão intactos, mas os SOR2 (como Max) serão adaptados de acordo com uma "tabela de conversão". O mesmo acontece com as outras opções, e assim por diante...
Faltam apenas alguns ajustes de volume, mas já comecei a trabalhar nas músicas. Teremos algumas grandes mudanças neste aspecto, fiquem atentos :)
✔ Need a hand with your OpenBOR projects?
https://www.patreon.com/fgames9
✔ Links:
https://fgames9000.blogspot.com/
https://www.facebook.com/fgames9000/
https://twitter.com/fgames9000
https://www.chronocrash.com/
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