Streets of Rage X - SOR1 Axel Test 2

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I can say that this is more or less what I expected from Sega about the BKM Axel.

I made a few more improvements using ‪@mr.hunter501‬ sprites as base. Completely changed head/hair/face to look closer to the original SOR1, plus I added the original kick at the end of the default combo.

Basically he is a mix of the BKII Beta + BKM + SOR1 Axel versions. I used the BKII Beta moves because since this game is like a transition between the first and second titles (kind of SOR 1.5) and both are deeply connected, some ideas can fit in a SOR1 rework.

In addition, the BKII sprites used in the SOR2 Axel have different mechanics, like the GG style uppercut and the spinning kick used by the aerial special.

In short:
all the main sprites used as base are from BKM
counter attack from BKM (the "tiger knee")
super attack from BKM (used the jumping attack sprite for that)
defensive special from BKII Beta
"half" of the forward special from BKII/SOR2
aerial special from SOR1/SOR3 team attack
static jumping attack from BKII Beta (the knee only, without the kick)
ground upper from BKII Beta ("shoryuken" style)
forward jumping attack from SOR1
default combo's last kick from SOR1
grabbing attack style from the original SOR1 (no double knee/headbutt), plus with a new low punch
throw/slam from the original SOR1
rage attack is an edit I made based on a custom ground upper made by Luke K.

I'm still doing more fixes/updates but at least the base structure is fine.







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