Strider [2014] (POW Cubes, Pt. 1/5: Beacon Run Locations, 10 Total) PS4 Gamechive
This gaming session guides players as a no commentary location guide for all POW Cubes (x10) that contain Beacon Runs as found throughout Capcom's Strider (2014 Reboot) video game. These cubes are ordered sequentially at their earliest opportunity for obtainment while logically traversing the game's 10 zones. Those zones that contain two regions are identified as "[Pt1]" and "[Pt2]," whereas acquisitions that require later zone backtracking are labeled as "[ZB]." Beacon Runs are timed challenges which can be accessed from the main menu.
All Beacon Runs: • Strider [2014] (Challenge Mode: All B...
Intro - 00:00
Session Contents:
Military Ring (Zone, Pt. 1) [Right Side]
Upper Military (Area):
Beacon Run 1: Plasma Perimeter (Military Ring) [Pt1] - 00:10
(From Eagle Perch, descend building with turrets; behind sign.)
-
Processing (Zone, Pt. 1) [Upper]
Organics Repurposing Center (Area):
Beacon Run 2: Slip and Slide (Processing) [Pt1] - 00:57
(Slide down wall, floating above water.)
-
Industry (Zone, Pt. 2) [Lower]
Carbon Charging Area:
Beacon Run 3: Smoke Stacks (Industry) [Pt2] - 01:26
(From the Save Pod, head into the next room and through the Down Strike Grate.)
-
Processing (Zone, Pt. 2) [Lower]
Lower Black Market (Area):
Beacon Run 4: Street Rat (Processing) [Pt2] - 01:59
(Upon arrival, climb rock face, then up to ceiling. Climb down toward diagonal scaffolding, then over to left side passage.)
Along the path, also find:
Character Intel: UMT-1 - Kazakh Missile Trooper
Energy Recharge Upgrade (inside pipe, far right)
Survival Challenge: Night of the Troopers (climb down diagonal scaffolding)
-
Underground (Zone, Pt. 1)
The Grand Ascension (Area):
Beacon Run 5: Opposites Attract (Underground) [Pt1] - 03:36
(Through Plasma Gate, up to left side wall.)
-
Research Facility (Zone, Pt. 1)
Test Lab (Area):
Beacon Run 6: Lab Rat (Research Facility) [Pt1] - 04:40
(After treadmill, down, in-between dual lasers.)
-
Zone Backtracking [ZB]
Route: Panther Run (Specimen Storage) to Industry Zone (Ventilation Station); then Panther Run [Left] to Kazakh City.
-
Kazakh City (Zone)
Residential District (Area):
Beacon Run 7: Station to the Statue (Kazakh City) [ZB] - 05:19
(Either scale the building's left side exterior for a shortcut or go through the interior the long way around. Whichever route, then scale the right side exterior to the highest floor; then cross the gap to the other side.)
-
Underground (Zone, Pt. 2)
Refuse Processing (Area):
Beacon Run 8: Tunnel Trouble (Underground) [Pt2] - 06:22
(After two Lever Gates release barriers, down on left side, through Slide Assault Grate.)
Zone Exit Route: Underground Outpost / Temple East Wing / The Magnetic Nexus / Temple West Wing / The Grand Ascension
-
Zone Backtracking [ZB]
Route: Military Ring (Zone) / Tower (Zone) / Kazakh City (Zone) / Historical Zone / The Palace / Upper Transit Station [Panther Run]
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Kazakh Outskirts (Zone)
Detention Hall / Inspection Station C (Area) / Checkpoint KZ
Pick up the Concept Art along the way...
Kazakh City Bridge (Area):
Beacon Run 9: Top of the World (Kazakh Outskirts) [ZB] - 08:00
(Freeze PNUTs with Ultra-Cold Kunai to use as platforms to left, climb to top of tower)
Beacon Run 10: The Golden Bridge (Kazakh Outskirts) [ZB] - 10:26
(Off to the left—and below Beacon Run 9—is a Down Strike Grate. Crash through and head to bottom.)
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