StS Non-Commentated - Silent A4

Channel:
Subscribers:
279
Published on ● Video Link: https://www.youtube.com/watch?v=tAYiW9k3syM



Slay The Spire
Game:
Duration: 0:00
8 views
0


Slay the Spire is a roguelike deckbuilder full of carefully calculated attacking, defending, and weighing the tradeoffs in both the short and long terms. https://store.steampowered.com/app/646570/Slay_the_Spire/

Ascension 4 seems like the "least changed" of all the ascensions I've done up to this point - sure, the bosses in this game are hard, and making them harder does make the whole run itself appreciably harder, but they're only 3 or 4 encounters in the whole game. (plus maybe a bonus one in the act 3 mind bloom event but that's usually not a problem by that point). If I were feeling less ill I'd record a commentated daily run and start thinking about skipping ascensions, but unfortunately I'm not there yet.

I think this run does a good job both demonstrating how nutty Silent's comboes can get even if you're not doing discard/redrawing shenaniganry, but also one of the really tricky-to-balance concepts that I've heard high-level players mention about this game: that if you're managing to get through the core acts well enough, you should try to challenge yourself by taking fewer card rewards, taking card rewards that are better for the late-game bosses than the earlier-game encounters, and thereby raising the early-game difficulty so that, when you do get through it anyway via dint of better play, you arrive at act 4 with a deck better-suited for beating it.

This is also the first time Alchemize shows up on-camera; I've heard great things about this card and can now see for myself exactly how powerful it is to have a renewable, constant stream of potions that would normally come in a lot slower. Even without any of the usual synergistic comboes (Burst, Nightmare, card-copying, etc.) it still has a pretty outstanding effect on how well the run goes.