I'm back from my vacation! Unfortunately I'm still feeling a bit ill, so I did another un-commentated Slay the Spire run to relax and recover.
We've seen most of these Ironclad cards before, but a few new ideas show up here, and in general I think this run actually went super well. This deck is a bit more refined, efficient, smooth, and "knows what it's doing". It certainly wasn't perfect, there's still a few hiccups and inaccuracies/misplays here and there, but I think this may represent me starting to get the hang of how to play the particular mixture of deck focuses that this ends up getting gently and gradually molded into.
The nice thing about Ironclad is that if you can get energy and card draw, Ironclad has plenty of great ways to spend them.