Stylized Modular Dungeon Diorama - 3D Presentation - (Unreal Engine 4 Game Collaborative Project)
ArtStation: https://www.artstation.com/artwork/D5GQ3e
Diorama/Layout I decided to do with several 3D Model Packs / Assets + Extras I was tasked to do during a school game project. Assets UE4 Game Ready / Most are Modular.
Pack 2: https://www.artstation.com/artwork/J9GgQd, I made a bunch of extra variations and extra assets in order to aid the game team towards the Dungeon Level Design in the area of variation.
Part 1: https://www.artstation.com/artwork/5XGPeg
Credits to my peer David Zatopek (Leader/Art Lead) for his 2D concept art pieces and original ideas behind most individual asset/art pieces aesthetics plus constant amazing feedback. Full credit for the main axe design to him, it is from David's Concept Art too, I may be making a page for the axes in the future.
Visit his channel: https://www.artstation.com/azh
Credits to my peer Dennis Zuniga, he aided/was involved deeply/big time in the creation of the Dungeon Concept Art pieces too. Big credits to my peer Dennis: https://www.artstation.com/djzuniga1
Special thanks to Xiuocelotzin for feedback for the axes.
Credits to DevEnabled in YouTube for his amazing stylized VFX flame tutorial: https://www.youtube.com/watch?v=YaVC0eMJYv8&t=288s&ab_channel=DevEnabled
More info: This is a pack of 3D models I was tasked to do during the development of an Unreal Engine 4 school game project called Fate of the Ancient. This model pack was tasked for me to do in a modular design style. I made both, a one piece asset and a modular set of pieces.
Credits to my peer Seth Owens (Design Lead / Level Designer) for his constant feedback and design decision choices towards modularity style: https://www.artstation.com/sethowens
Credits also to my project dev 2 class peers for their amazing and constant feedback and my prof. Chris Khuong.
Also Special Thanks and Credits to Michael Vicente (Orb). His brush pack was used to accomplish this piece:
https://www.artstation.com/orb
Low Polygon to High Polygon was used as the technique. Sculpting done in Z-brush and texturing in Substance Painter plus some tweaks in Marmoset for extra baking/composition.
For this school project, we simulated working in a game environment studio with about 15+ students that qualify into many disciplines. Art (3D Modeling + 2D Art) Programming and Design guided by our professor to develop an Unreal Engine 4 school game project during about five to six months of development. I am currently under the role of 3D Modeler for this project.
Art inspired heavily by the Lord of the Rings, mines of moria specifically. This diorama includes several extras that I was not really tasked to do, but decided to do to help the team towards asset variation.