SUBNAUTICA: TRASH CAN TEXTURING (PART 4)

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Published on ● Video Link: https://www.youtube.com/watch?v=On9ZCoymhkc



Duration: 28:42
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In this video, I texture the SUBNUATICA TRASH CAN (previously modeled in Part 3) using SUBSTANCE PAINTER. I will import the textures into Blender so we can view the textured model in Material Preview.

Along the way, we will need to address things like: OPACITY, EMISSIVE MATERIAL and making sure our NORMAL MAP correctly displays in Blender.

(By the way, I realize I never made any kind of handle for the glass (actually plastic) on the trash can (where the glowing arrow is) so let's just assume that the way it works is that you push on the plastic to open it)

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Here are all the videos in the SUBNAUTICA MODELING AND TEXTURING series:
Part 1: https://youtu.be/ZU8M2Syj4hU (Cylinder Hole and Ladder Modeling)
Part 2: https://youtu.be/SzC4uhO1Jjc (Cylinder Hole and Ladder Texturing)
Part 3: Chttps://youtu.be/IflbSfy8Yuw (Trash Can Modeling)
Part 4: https://youtu.be/On9ZCoymhkc (Trash Can Texturing)
Part 5: https://youtu.be/fVKDJsjNuuI (Med Kit Modeling)
Part 6: https://youtu.be/ux8kPXqQoPw (Med Kit Texturing)
Part 7: https://youtu.be/JWNKvLJdIH0 (Corridor Modeling and Texturing)
Part 8: https://youtu.be/iG0lDfMPdfI (Corridor Modeling and Texturing)
Part 9: https://youtu.be/bS32-57KmJY (Final Renders)

#blenderbeginner #blendermodeling #subnauticamodeling







Tags:
blender
blender beginner
3d modeling
blender scifi
scifi floor panel
substance painter
substance painter scifi
substance painter procedural
subnautica
subnautica 3d