Substance Automation Toolkit: Building a Future-Proof Material Pipeline

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Published on ● Video Link: https://www.youtube.com/watch?v=3EzEEnYHt3c



Duration: 56:32
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This session will look at how to automate texture generation for common use cases across industries. Iterating faster on texturing, making large-scale changes to multiple assets and doing less repetitive tasks are all within the scope of the Substance Automation Toolkit. The presentation will show in detail what the Substance Automation Toolkit is, how attendees can write scripts to texture multiple similar objects in a consistent way and how to use a build system to make sure all textures are current when 3D models and substance files changes.

Learn more about Substance at https://www.allegorithmic.com/







Tags:
Substance
Substance Painter
Substance Live
Substance Designer
Sustance Source
texturing
texture
textures
ndo
ddo
quixel suite
megascans
painting
unreal engine
unity
pbr
physically based rendering
mapping
3d art
materials
procedural
blender
generation
mari
the foundry
autodesk
maya
Allegorithmic