Debris and Rubble Pipeline in 'Wolfenstein 2' with Substance Designer by Ben Wilson

Subscribers:
220,000
Published on ● Video Link: https://www.youtube.com/watch?v=NBGDo7Y28FE



Duration: 55:55
31,562 views
764


Discover how the Substance tools were used during the production of Wolfenstein 2. In this talk, Ben Wilson, Senior Environment Artist at MachineGames walks through the development of the game's (many) debris assets, ranging from tileable textures to rubble piles. We will cover pipeline setup, custom nodes and how Substance helped speed up material and asset creation.







Tags:
Substance
Substance Painter
Substance Live
Substance Designer
Sustance Source
texturing
texture
textures
ndo
ddo
quixel suite
megascans
painting
unreal engine
unity
pbr
physically based rendering
mapping
3d art
materials
procedural
blender
generation
mari
the foundry
autodesk
maya
Allegorithmic
#gdc18
#gdc2018



Other Statistics

Wolfenstein II: The New Colossus Statistics For Adobe Substance 3D

Adobe Substance 3D presently has 31,562 views for Wolfenstein II: The New Colossus across 1 video, with his channel publishing less than an hour of Wolfenstein II: The New Colossus content. This is less than 0.39% of the total video content that Adobe Substance 3D has uploaded to YouTube.