Substance Sampler: How to Convert/Create Normal Map to Height Map to AO & Create a Texture Mask
Learn how to convert an existing Normal Map to a Height Map or Ambient Occlusion (AO) or a Mask using Substance Sampler.
#substance3dpainter #substancepainter #gameart #gamedev #gamedevelopment #tutorial
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Substance 3D Painter Essentials Tutorial Course: https://www.worldofleveldesign.com/store/substance-3d-painter-essentials.php
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Chapters:
00:00 Introduction
00:51 Substance Painter Material
01:29 Converting Normal Map
06:10 Saving the Texture
06:47 Become a Better Artist