Substance Painter: Two Methods Creating Tiling/Seamless Textures & Then Export Them (Step-by-Step)

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Tiling is a method of repeating a texture horizontally and vertically to cover large geometry surfaces. Tiling textures are ideal for walls, floors, ceilings, landscapes or any continuous large surface. You can create seamless, tiling textures right inside Substance Painter and there are two methods you can use to do so.

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Substance 3D Painter Essentials Tutorial Course: https://www.worldofleveldesign.com/store/substance-3d-painter-essentials.php

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Mentioned Tutorials:

How to Export/Import UE5 Mannequin to Maya for Scale Reference (Will Work for Blender, 3DSMax etc.): https://www.youtube.com/watch?v=B89FsNV6Gi8

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Chapters:
00:00 Introduction
00:45 Access Substance 3D Assets Panel
01:52 Searching and Using 3D Assets Panel
04:27 Where are Materials Download and Stored
05:41 More 3D Asset Panel Options
08:22 Manual Download and Placement of SBSAR
10:13 Begin Texturing with Substance 3D Painter Today




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