Subversion Pathfinding Tech Demo
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Published on ● Video Link: https://www.youtube.com/watch?v=ACwT5XyCF2E
May 4th 2010
A* Pathfinding tech demo from Subversion. The world is rasterized onto a 2d grid. Walls produce solid grid cells that cannot be walked through. Navigation uses A* across the grid. It does use a lot of memory and there's a practical limit on how large the world can be, but it's perfect for Subversion. It can support dynamic scenery such as using shape-charge explosives to blow a hole in a wall (you simply change the relevant cells in the 2d grid), and it can support dynamic obstacles by simply rasterising them onto the same grid. Best of all, producing the 2d grid is extremely fast and error tolerant - I basically don't need to worry about navigation again.
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Tags:
Subversion
Introversion
Pathfinding