Subversion Physics May 2009
May 21st 2009
Continuing on from the last vid, I've been attempting to write a generic Forces simulation system for the game world. My aim has been to handle all the basic collisions and forces that you naturally find in a game world -- ie I want to stop people walking through walls, or each other, and I want people to be able to walk into Elevator cars and be lifted up when the car lifts up, that kind of thing. There is a ton of work already done in the area of real time physics, and I've no intention of writing a full physics simulation system -- it's not required for Subversion, and it's the kind of job I could just vanish into for a year and emerge at the other end with some software that pretty much every other games company under the sun has already written. I believe a simpler solution is appropriate for Subversion. Nevertheless, I'd always been curious how hard it would be to bring some rigid body physics to the game world, and I'd been investigating a free 3d physics library called BulletPhysics.
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