Subversion Procedural Office Generation
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Published on ● Video Link: https://www.youtube.com/watch?v=tUwHRc2zpbo
Jan 15th 2007
The second Subversion prototype has been started, and this time it's all about Buildings. Specifically, procedural generation of Office Buildings. The first thing that was obvious is how similar the algorithms are to the previous prototype -- the same fundamental code that generated those large cities and street networks can be used to generate office layouts. Instead of extending streets we are extending walls, and instead of searching for blocks (surrounded by streets) we are searching for rooms (surrounded by walls). It's also exactly the same code that can convert a city block into a set of allotments, with each allotment containing one building.
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Tags:
Subversion
Introversion
Procedural
Generation