Sumo Fighter (Game Boy) Playthrough
A playthrough of DTMC's 1992 action-platformer for the Nintendo Game Boy, Sumo Fighter.
The second loop, played on the super level, begins at 50:19.
Sumo Fighter, developed by Kid and originally published in Japan by I'max, is not the sort of game that you would've often seen localized for overseas markets. Most companies shied away from internationally releasing games with hyper-specific Japanese cultural themes due to the perceived lack of appeal, and as one of the most obscure North American Game Boy titles out there, Sumo Fighter seems to bear out the wisdom in that attitude.
In this novel beat 'em up/platforming adventure, you play as Bontaro, a sumo wrestler whose girlfriend has been kidnapped by ninja, and you travel the Tokaido Road on your way to Kyoto in order to rescue her. Throngs of farmers, merchants, ronin, ninja, and birds are determined to stop him, but Bontaro is uniquely equipped to handle such threats. His slaps, throws, stomps, and body torpedoes can make short work of the enemies, and his stats can be upgraded through a point-based upgrade system.
As far as early Game Boy platformers go, Sumo Wrestler is pretty good. The controls are decent, the character sprites and backdrops are nicely detailed, the challenge is fair, and it's neat to have a game that feels like Mortal Kombat Mythologies with E. Honda as the star. It's not quite on par with Kid's best works on the NES, but it's fun, and there isn't anything else quite like it on the Game Boy.
*Recorded with a Retroarch shader to mimic the look of the original hardware.
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