Sunday Design Rants Episode 2 - How to Ruin a Game with One Design Decision
This is the series where I use my game development (and especially game design) background to rant on design decisions for games.
This second rant we take on Carmageddon: Reincarnation and explain why it's possibly one of the best games ever, but is ruined by one single design decision... do you agree? Disagree? Let me know in the comment section!
Music: "Raw Badness" by BennotronCZ (https://soundcloud.com/bennotroncz/raw-badness), "Oraculum" by Voxillary (https://soundcloud.com/voxillary/oraculum-instumental), "Instrumental Heavy Metal #1" by Dicoguitar (https://soundcloud.com/dicoguitar/creative-commons-heavy-metal-instrumental), "On The wings of Dragons" by Angels on the Battlefield (https://soundcloud.com/puregrainaudio/angels-on-the-battlefield-on) and outro music "The Fire" by Amarante (http://amarante.bandcamp.com) used under a Creative Commons CC-BY 3.0 license (https://creativecommons.org/licenses/by/3.0/).
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