Super Freaks 1 Ultimate Edition (Pre-Alpha 16)

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Published on ● Video Link: https://www.youtube.com/watch?v=o0_9CnS9Oko



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There's quite a few new things in this video, so I'll list them one by one:

- Challenge Modes! There are several listed, though I have only begun work on one, Free Play mode. Every level you've previously completed can be played casually without having to navigate the world map to find them. Currently you can access every level in Free Play without having to unlock them, and that's on purpose so I can test their layouts quicker when I get around to doing so. Right now they all default to a basic test room, so technically you can play though and complete the entire game, but it's not really that exciting without, you know, level design.
There are several other challenge modes I'll be showing off later, including:
Randomizer (which is more of a survival mode, so I might rename it), Speedrun (comes in normal and 100% varieties), and Boss Rush, which is self explanatory.

- A more complete Level Completion screen. Now all of the trophies in the level are listed, and are transparent if you haven't collected them. If you got them all, you get a Perfect message. Completing every level with a perfect clear is required to unlock the brand new super secret level (and secret boss, if you're eagle-eyed and noticed that). you also get a fun little randomized message, which I hope adds to the game's stupid sense of humor.

- Unlockables! This was surprisingly easy to code, which is pretty crazy considering I've never attempted this before. Whenever you beat a level and have met an unlock criteria, you'll get a fancy little message that tells you that you've unlocked something.