(Super FX) Prototype Super FX Yoshi running on Corneria (3d Model) (with Star Fox OST / Corneria)
(Super FX) Prototype Super FX Yoshi running on Corneria (3d Model) (with Star Fox OST / Corneria)
#superfamicom #yoshi #snes #supernintendo #demo #techdemo #nintendoleak #gsu #superfx #mario #starfoxgaming #starfox #starfox64 #starfoxzero
Some details about this Yoshi model (From the Nintendo Gigaleak) ( https://twitter.com/vl_tone/status/1291782647144906762 ): When imported in StarFox, Yoshi's body color is a red/purple-ish color, the color were changed manually and changed it to green. The rest of the colors seemed to match the standard Star Fox palette. Maybe he was intended to be this color, or the palette they used was different. It has 105 vertices, which is more than what is allocated per object in the Super FX RAM for Star Fox (default max is 80). It had to increase the limit and reduce the RAM allocated for other stuff, which makes the game crashy. The model being very large, It had to delete a few other models from the ROM bank where it was inserted, as the ROM is nearly full. The vertices order for its body are flipped. Fixing that does allow the shaped.exe tool to generate z-sorting BSP tree data, but the in game result has even more z-sorting issues than left as is. Fixing z-sorting issues in a BSP-tree based renderer is not as easy as it sounds. It is possible to use an early Argonaut tool to generate the shape code and BSP data. Ultimately the Yoshi model might be a better match for Star Fox 2, since the game includes walking ships and levels/objects designed for it.
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