SUPER MARIO 3D ALL STARS [#NINTENDO #SWITCH] - PLAYING SUPER MARIO 64 - #WALKTHROUGH #LIVESTREAM

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The compilation includes high-definition ports of the first three 3D platformers in the Super Mario series: Super Mario 64 (1996) (the Shindō version), Super Mario Sunshine (2002), and Super Mario Galaxy (2007).[2][3] The ports were accomplished through emulation of the old consoles.[3] The three games support Joy-Con controls with rumble function and higher resolutions, such as Sunshine running in a 16:9 aspect ratio.[4] Both Sunshine and Galaxy are displayed in 1080p in TV Mode and 720p in Handheld Mode, while 64 is displayed in 720p in both modes in a 4:3 aspect ratio.[5]

Sunshine does not natively support the Nintendo Switch's GameCube controller. When originally released on the GameCube, Sunshine used the GameCube controller's analog triggers (which Switch controllers do not have) to regulate F.L.U.D.D.'s water pressure.[6] For the collection, F.L.U.D.D. is controled with the right bumper for precision aiming while standing still, while using the right trigger "is akin to pulling the GameCube's analog trigger to about the three-quarters mark".[2] Galaxy features optional Joy-Con controls that imitate the motion controlled-pointing of the Wii Remote,[7] with Mario's spin ability remapped to the Y button.[8] In Handheld Mode, players can use the touch screen to replace the pointer.[9] To play Galaxy's cooperative gameplay mode in handheld mode, a secondary Joy-Con is needed.[10]

The compilation also features a music player mode, which compiles the entire original soundtracks of all three games—a total of 175 tracks.[3] The music can be played when the screen is turned off.[7][11]

Development
Super Mario 3D All-Stars was developed and published by Nintendo to commemorate the 35th anniversary of the original Super Mario Bros. (1985).[12] According to Eurogamer, Nintendo referred to the compilation as Super Mario All-Stars 2 internally.[13] Nintendo's goal was to retain the included games' "original design and spirit" with updates to the resolutions and controls. According to Kenta Motokura, the project's producer, the developers interviewed the games' original staff to learn of each's importance.[12]

The collection was first reported by Video Games Chronicle in March 2020,[14] and corroborated by other outlets.[15][16][17] According to these reports, Nintendo planned to announce it during a Mario-themed presentation at E3 2020, but this was canceled due to the COVID-19 pandemic.[15][14][18] Nintendo announced the collection in a special Nintendo Direct for the 35th anniversary on September 3, 2020. The collection was released on September 18, 2020. It will only be available for a limited time, both physically and digitally, through March 31, 2021.[19]

Reception
Reception
Aggregate score
Aggregator Score
Metacritic 83/100[b][20]
Review scores
Publication Score
GameSpot 8/10[22]
GamesRadar+ 4/5 stars[23]
Jeuxvideo.com 15/20[24]
Nintendo World Report 8.5/10[26]
USgamer 4/5[27]
VG247 4/5 stars[28]
According to the review aggregating website Metacritic, Super Mario 3D All-Stars received "generally favorable reviews".[20] Critics generally agreed that the games themselves remained enjoyable, but were divided over the presentation, which received criticism for its simplistic nature and lack of additional features.[29][30][31]

Ian Walker from Kotaku said the port of 64 "hasn't introduced any obviously unfortunate consequences" and even fixed some "occasional performance dips" from the original, and that the controls for the game worked well on the Switch. For Sunshine, he felt the adjusted controls would affect anyone playing who had muscle memory from the original and that the visuals stuttered somewhat late in the game. For Galaxy, Walker was thankful some of the motion-based controls were remapped to controller buttons, but added some of the areas that still required the motion controls were still problematic as they were on the Wii.[2] IGN's Zachary Ryan was "a little bit disappointed in the lack of effort Nintendo has put into" the collection, when compared to the "major overhauls" done for the games in Super Mario All-Stars, and noted the use of emulation to present the three games helped explain "a lot about the lack of upgrades" in each. For 64, Ryan felt the upscaling made the game look the nicest it ever had, and called the controls "still super tight" and "right at home on a Pro Controller or Joy-Con", despite the x-axis camera controls being inverted. He did wish Nintendo had added "some quality-of-life upgrades", feeling players experiencing the game for the first time "might find it somewhat inaccessible". Sunshine was still a fantastic looking game and commended the controls still remaining fluid, though Ryan experienced some slowdown in certain moments. Finally, Ryan felt upscaling Galaxy made it "a fully realized version" of the game and praised the updated control options, adding the handheld mode configuration, while "not the most ideal way to play", still worked.[3]




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Mario 64
Mario Sunshine
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Super Mario All Stars
Mario Allstars
Super Mario 64
Super Mario Sunshine
SMG
Super Mario Galaxy
colección Mario
colección Mario 3D
trilogía Mario 3D trilogy
Nintendo 64
N64
GameCube
GC
NGC
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Tráiler
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Nintendo Switch
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Super Mario 3D World
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