Super Mario 3D World Playthrough 21: Ghost Light

Super Mario 3D World Playthrough 21: Ghost Light

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Published on ● Video Link: https://www.youtube.com/watch?v=kyjsAGACNsk



Super Mario 3D World
Category:
Let's Play
Duration: 22:40
205 views
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After getting through the Bowser Express, there are still a few more levels before taking on Bowser himself, and we deal with some very tough challenges along the way, which include invisible platforms, a Ghost House with Light Boxes, and an underwater castle level.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

This video will have the remaining levels in World Bowser before the boss fights, so starting off is Footlight Lane, the main mechanic of this level is the blue pathways that are only visible around the player, the Bullet Bill explosion and the Thwomps can make them visible, so it does test patience, and I do like the invisible floor mechanic in this game.
Deepwater Dungeon has Spike Blocks and moving bodies of water, it does remind me of Super Mario Galaxy 2 with the moving water in the air, and Plessie does make another appearance in that level. The Cat Suit helps with finding the Green Stars in that level due to how well hidden they are.
A Beam in the Dark is a Ghost House level which introduces Light Boxes, which are the only ways you can defeat Boos and Peepas, as they cannot be affected by a Fire Flower. There is a Character Switch that only Luigi can activate, which fits very well as this is a ghost infested mansion, and Luigi has to be the one to activate the switch.
Now onto possibly my second least favourite level in Super Mario 3D World, the first being Ty-Foo Flurries back in World 6, this is Grumblump Inferno, and the reason why I dislike this stage is because the main mechanic is the Grumblumps, which are those multicoloured block-like obstacles that are used to cross the lava, and the huge risk is that you can easily fall into the lava. They do look a bit like Tox Boxes from Super Mario 64, and interesting trivia that I didn't realize in this video is that if you ground pound a Grumblump, it will get angry and go faster for a short time. What makes this my second least favourite level is that you have to get off the Grumblump to go onto the pillars, which sometimes have Hammer Bros. on them, and they can get annoying to deal with, so this might end up being a level I use the White Tanooki Suit, which can easily defeat any enemies that the player makes contact with.







Tags:
Super Mario 3D World
Playthrough
Mario
Luigi
Peach
Toad
Sprixie
Thwomp
Parabones
Bullet Bill
Boo
Big Boo
Peepa
Plessie
Madpole
Para-Biddybud
Grumblelump
Skipsqueak
Fire Piranha Plant
Hammer Bro.
Splorch
World Bowser



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