Super Mario 3D World's 4 Step Level Design
Super Mario 3D World is a game with creativity in abundance. But Nintendo has developed a reusable level design structure that allows for ideas to be properly taught and established, in about five minutes flat. We break down this four-step philosophy, and chart its history from Super Mario Galaxy to Captain Toad: Treasure Tracker.
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Sources
Learning from Super Mario 3D Land's Director | Gamasutra
http://www.gamasutra.com/view/feature/168460/the_structure_of_fun_learning_.php
Games shown in this episode (in order of appearance):
Super Mario 3D World (Nintendo, 2013)
Super Mario Galaxy (Nintendo, 2007)
Super Mario Galaxy 2 (Nintendo, 2010)
Super Mario 3D Land (Nintendo, 2011)
Captain Toad: Treasure Tracker (Nintendo, 2014)
Super Mario Bros. (Nintendo, 1985)
Super Mario Bros. 3 (Nintendo, 1988)
Music used in this episode:
Light the Colour Panels! (Super Mario 3D World)
Beep Block Skyway (Super Mario 3D World)
Fort Fire Bros. (Super Mario 3D World)
Champion Road (Super Mario 3D World)
Rainbow Run (Super Mario 3D World)
Sprawling Savanna (Super Mario 3D World)
Clip credits:
"Super Mario 3D Land - Walkthrough" - ZackScottGames
https://www.youtube.com/watch?v=uU4C0TD5eLU
Contribute translated subtitles - https://amara.org/v/C3BFz/
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Other Statistics
Super Mario 3D World Statistics For Game Maker's Toolkit
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