Super Mario 64 Chaos Edition ROM Hack - Part 15 CONQUERED!!!
We make it to the tower, but instead on getting more stars; how about we bust through some doors and hit warp speed up the Endless Stairs to challenge Bowser a third time and END THIS CHAOS?
Thanks to everyone who stuck through to the end. If you want a Best Moments or any kind of montage; you have my permission to make them, as long as I get to see them!
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Effects Include in no particular order (My own names for the effects that I use in the video):
- Extra Knockback
- Goomba Stomp Orbit Jump
- Interference Waters
- Disappearing Waters
- Gas Be-gone! (The gas in Hazy Maze Cave randomly disappears)
- Spontaneous Block Combustion!
- Cap In Hand
- (New!) Mario can Lift! (Bowser)
- Missing Cap
- Exorcist Head
- (NEW!) Animation Reset (not really new since it's been happening since the start, but the only bad thing about this effect happens is that IT BREAKS THE FINAL CUTSCENE BEFORE THE CREDITS ROLL, making it impossible to see the Credits Roll.)
- One-Shot Death
- Fish Hook Reel
- Mega Mario
- Nail Stuck In Your Eye Effect
- Random Invisibility + (mostly) Can't Move
- Random Invincibility (due to frame rate Mario may flicker)
- MissingNo Textures
- Psychedelic Textures
- Death Magnet
- Gotta Go Fast!
- Super Skid
- Sped Up Music
- Mario Voice Clip Music
- Stumpy Mario
- Slow-Mo
- Sonic Xtreme Camera (looks zoomed out while stretched, similar to the camera of the cancelled Sonic Xtreme game for the Sega Saturn)
- Drunk Lakitu
- Broken Camera
- 2D Movement
- Zero-Gravity/ Moon Jump
- Broken Movement
- Crazy Frog in a Plane!
- Locked Doors
- Killer Doors
- Infinite Unlocking
- Random Shell Riding
- Red Coin Fire
- Instant Death/ Dare-Devil Comet
- Death Spawn (mostly by being flung into a pit upon starting a level)
- Entry Respawn
- Sign Transformation
- Blockhead Mario
- Blur Effect (akin to what Zelda Majora's Mask uses)
- Cannot Jump
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