Super Mario Bros. 64 (Commodore 64) Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=QhamAtq_OkQ



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Duration: 48:38
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A playthrough of ZeroPaige's 2019 unlicensed port of Super Mario Bros. for the Commodore 64, Super Mario Bros 64.

Considering how bent out of shape Nintendo got over Rainbow Arts' The Great Giana Sisters, I have to wonder how epic the meltdown would've been had this faithful and complete port of the original Super Mario Bros. (https://youtu.be/Gx5--eK2k6Y) showed up on the C64 back in the NES's heyday.

In broad strokes, the capabilities of the C64 and NES hardware were roughly comparable. They played to very different strengths, however - a fact that was often emphasized by the middling quality of porting efforts between the platforms - but this is an amazing flex for both ZeroPaige and the 8-bit computer.

Super Mario Bros. 64 will run on any C64. I'm playing here on the base PAL model, though the game can leverage the power of more powerful hardware (such as the C128's faster CPU and upgraded aftermarket components) to smooth out performance hiccups.

But even on the base machines, Super Mario Bros. 64 runs surprisingly well. It suffers from regular bouts of slowdown, especially when several sprites appear on screen at once, but it manages to wring enough performance out of the C64's 1mhz processor to maintain a playable speed and frame rate from beginning to end.

And best of all, every stage, enemy, warp zone, item, and glitch (including the minus world!) has made the leap intact, and the graphics and sound are incredibly close to the NES version's.

Color me impressed. Bravo, ZeroPaige!
_____________\nNo cheats were used during the recording of this video. \n\nNintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!







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