[Super Mario Files] Paper Mario: TTYD - Defensive Action Storage
A detailed dive into a decently well-known, but little-explored bit of jank related to guarding multi-target attacks in TTYD.
Note: Sorry about the occasional visual bugs; I had to set some register values in Dolphin to make sure I got the luck & attack patterns I wanted on a few of the demos, and Dolphin's built-in recording and debugger occasionally didn't want to play nice with each other.
Zephiles' Practice Codes:
https://github.com/Zephiles/TTYD-Practice-Codes
Join my Discord for music, games, and programming discussion: https://discord.gg/n7gfrn5
Chapter timestamps:
0:00 Intro
0:36 What causes DAS?
2:44 Which attacks does it effect?
3:49 Even worse jank
6:18 JP-exclusive extreme jank
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