Super Mario Galaxy Walkthrough - Part 5 - Engine Room
Super Mario Galaxy[b] is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the Super Mario series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 120 Power Stars, after which the player can play the game as Luigi for a more difficult experience. The levels consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The player character is controlled using the Wii Remote and Nunchuk and completes missions, fights bosses, and reaches certain areas to collect Power Stars. Certain levels use the motion-based Wii Remote functions.
Nintendo EAD Tokyo began developing Super Mario Galaxy after the release of Donkey Kong Jungle Beat in late 2004, when Shigeru Miyamoto suggested that Nintendo commission a large-scale Mario game. The concept of spherical platforms originated from Super Mario 128, a GameCube tech demo shown at Nintendo Space World in 2000. Nintendo aimed to make the game appeal to players of all ages, and the team had more freedom in designing it compared to other Super Mario games because of the outer space setting. The game was directed by Yoshiaki Koizumi and soundtrack was composed by Mahito Yokota and Koji Kondo, using a symphony orchestra for the first time in the series.
Super Mario Galaxy is set in outer space, where Mario travels through different galaxies to collect Power Stars, earned by completing missions, defeating a boss, or reaching a particular area. Each galaxy contains planetoids and orbiting structures for the player to explore. Each astronomical object has its own gravitational force, allowing the player to completely circumnavigate the planetoids, walking sideways or upside down. The player can usually jump from one independent object and fall towards another one nearby. Although the main gameplay is in 3D, there are several areas in the game in which the player's movements are restricted to a two-dimensional plane.
Platforms: Wii, Wii U, Nvidia Shield TV
Initial release date: November 1, 2007
Composers: Koji Kondo, Mahito Yokota
Nominations: Kids’ Choice Award for Favorite Videogame, MORE
Mode: Multiplayer video game
Awards: BAFTA Games Award for Best Game, VGX Award for Best Wii
Game, VGX Award for Best Action Game
Genres: Platform game, Action-adventure game
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