⚛ Super Mario Galaxy [ Wii U ] Trouble on the Tower - HONEYHIVE GALAXY Gameplay
Head over to the right and do a ground pound (A+Z) on the stone next to the bee to reveal a vine. Doing so on other stones will get you Star Bits. Use the vine to reach a higher part of the level. Ground pound the stone to the right to reveal a spring, leading to a Launch Star. Perform a ground pound on the spring to be launched into the Star and land on another part. Climb up to the red switch and ground pound it to make a bridge appear. Cross and ground pound the wooden switch to make part of the wall fall down. Now climb up and use wall jumping to get to the top. Start by jumping against the left wall, then press A as you touch the wall to bounce back on the opposite wall, and thus reach the top. Repeat the same with the wooden walls at the end of the stream to reach another Launch Star. You'll be sent to a hat shaped area with Piranha Plants.
Walk to the bottom part of the area and jump down to land back on the platform right beneath it. Walk down to the bottom here too and get into the Launch Star. Pick up the ? Coin on the next planet piece to collect a rainbow star and get invisibility. Strike down all the Piranha Plants around, then drop down in the tree strump in the middle to fall down to a lower part of the level. Work your way to the left and get the Life Mushroom below. Climb back up using the spring on the right and jump between the two walls to go up. Go left then to ground pound the red switch and activate the mill. Get atop the tower using the platforms to meet up with the infamous Mandibug. To defeat it (or them), jump on top of it and ground pound the small beetle on the big one's back. It will then become red and start moving faster. Ground pound this one as well to dispose of it. Collect your well-earned Power Star.
Super Mario Galaxy 『スーパーマリオギャラクシー』 は、任天堂開発・発売のWii専用ゲームソフト。 is a 2007 platform video game developed and published by Nintendo for the Wii. It is the third 3D game in the Super Mario series. The game was re-released as a Nintendo Selects title in 2011, and as a download via the Wii U's eShop in 2015. The story revolves around the protagonist, Mario, who is on a quest to rescue Princess Peach whilst simultaneously saving the universe from Bowser.
The levels in the game consist of galaxies filled with minor planets and worlds, with different variations of gravity, the central element of gameplay. The concept for the game's use of spherical platforms was first conceptualised from ideas used in Super Mario 128, a technology demonstration shown at Nintendo Space World in 2000. Development of Super Mario Galaxy began after the release of Donkey Kong Jungle Beat in late 2004, after Shigeru Miyamoto suggested that Nintendo should commission a large-scale Mario game. The game's soundtrack was composed by Mahito Yokota and Koji Kondo, using a symphony orchestra for the first time in the series.
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Director(s)
Yoshiaki Koizumi
Producer(s)
Shigeru Miyamoto
Takao Shimizu
Designer(s) Yoshiaki Koizumi
Shigeru Miyamoto
Artist(s) Kenta Motokura
Writer(s) Takayuki Ikkaku
Composer(s)
Mahito Yokota
Koji Kondo
Series Super Mario
Platform(s) Wii
Release
JP: 1 November 2007
NA: 12 November 2007
EU: 16 November 2007
AU: 29 November 2007
Genre(s) Platformer, action-adventure
Mode(s) Single-player, multiplayer
Developer(s) Nintendo EAD Tokyo
Publisher(s) Nintendo
Director(s) Koichi Hayashida
Producer(s) Yoshiaki Koizumi
Takashi Tezuka
Designer(s) Kenta Motokura
Artist(s) Daisuke Watanabe
Composer(s) Mahito Yokota
Ryo Nagamatsu
Koji Kondo
It was later decided that the game was to be developed as a fleshed-out sequel when the development staff continued to build upon the game with dozens of new ideas, and so development time expanded to two and a half years. Among the additions are dynamic environments, new power-ups, and, most notably, the ability to ride Yoshi.
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Channel https://www.youtube.com/watch?v=NjkI_HjymVA&list=PLIWGc0BIMJSBRAQYH3itvwBW-ozk15Qci&t=82
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