
Super Mario Land SML Level 4-2 Nintendo Game Boy handheld console Launch Title Princess Daisy
Super Mario Land SML Level 4-2 Nintendo Game Boy handheld console Launch Title Princess Daisy First Appearance
Super Mario Land is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch title for their Game Boy handheld game console. It is the first Mario platform game ever to be released for a handheld console. In gameplay similar to that of the 1985 Super Mario Bros., but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike the other Mario games, Super Mario Land is set in Sarasaland, a new environment depicted in line art, and Mario pursues Princess Daisy (who makes her debut in this game). The game also includes two Gradius-style shooter levels.
At Nintendo CEO Hiroshi Yamauchi's request, Game Boy creator Gunpei Yokoi's Nintendo R&D1 developed a Mario game to sell the new console. It was the first portable version of Mario and the first to be made without Mario creator and Yokoi protégé Shigeru Miyamoto. Accordingly, the development team shrunk Mario gameplay elements for the device and used some elements inconsistently from the series. Super Mario Land was expected to showcase the console until Nintendo of America bundled Tetris with new Game Boys. The game launched alongside the Game Boy first in Japan (April 1989) and later worldwide. Super Mario Land was later rereleased for the Nintendo 3DS via Virtual Console in 2011 again as a launch title, which featured some tweaks to the game's presentation.
The game was lauded by critics, who were satisfied with the franchise's transition to the Game Boy, but noted its short length. The handheld console became an immediate success and Super Mario Land ultimately sold over 18 million copies, more than that of Super Mario Bros. 3. Both contemporaneous and retrospective reviewers particularly praised the game's soundtrack. The game begot a series of sequels, including Super Mario Land 2: 6 Golden Coins (1992) and Wario Land: Super Mario Land 3 (1994), the latter of which would later be spun-off into its own sub-series. Considered among the console's best launch titles, the game has been included in several top Game Boy game lists and debuted Princess Daisy as a recurring Mario series character.
The game began a Super Mario Land series of portable Mario games. Super Mario Land 2: 6 Golden Coins added a non-linear overworld and introduced Wario, an evil version of Mario, as the game's villain. The subsequent Wario Land: Super Mario Land 3 began the Wario franchise. After 19 years, the 2011 title Super Mario 3D Land for the Nintendo 3DS became Mario's first game in stereoscopic 3D. Audrey Drake of IGN argued that both Wario Land and Super Mario 3D Land were not "legitimate sequels", and wrote that the latter felt more like "Super Mario Bros. 3 with Mario Galaxy influences" than a successor to Super Mario Land 2.[7] The Superball Flower appears in Super Mario Maker 2 as an unlockable power-up item, usable only in the Super Mario Bros. style.
Super Mario Land is remembered for its miniaturized Super Mario elements[1] and "twist on just about every Mario mainstay imaginable".[7] Many of its new elements did not recur later in the series, making Super Mario Land strange compared to the rest of the series, or what IGN's Thomas described as a "singular oddball".[5] IGN's Marc Nix felt retrospectively that Super Mario Land was the only uninspired Mario game, with "funky voids of white" and UFOs instead of the "strikingly original" Mushroom Kingdom.[2] Mean Machines was also put off by the alien theme, easy difficulty, and dot matrix screen blur.[16] IGN's Travis Fahs wrote that the game was comparatively not as "ambitious" as Super Mario Bros. 3.[10] Mean Machines felt as if it was not "a true Mario game", not worth its originally high review score, and "in retrospect, not really a classic".[16] Glen Fox of Nintendo Life agreed, writing that it was an impressive achievement at the time but did not age as well as other Mario games.[23]
The game was included in multiple rankings of top Game Boy games,[4][20][24] and Official Nintendo Magazine listed it at 73 in its top 100 Nintendo games.[21] After her debut in Super Mario Land, Princess Daisy appears in later Mario series sports and racing games
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