Super Mario RPG: Legend of the Seven Stars Part 4. Broken arrow. (New Game)
Welcome to my Super Mario RPG: Legend of the Seven Stars let's play. My name is digidv85 but please call me dig for short. This is not a blind let's play. It will feature a new game to completion. There are also some optional activities and boss fights that aren't included for various reasons, which I apologize for the inconvenience. Gameplay shown on SNES.
About Game: Super Mario RPG: Legend of the Seven Stars[a] is an isometric role-playing video game (RPG) developed by Square and published by Nintendo for the Super Nintendo Entertainment System in 1996. It is the first RPG in the Mario franchise, and the first game in the Mario franchise to allow for gameplay within a 3D environment, with major elements drawn from Square's RPG franchises and action-based gameplay reminiscent of the Super Mario series.
Super Mario RPG was directed by Yoshihiko Maekawa and Chihiro Fujioka and produced by Mario creator Shigeru Miyamoto. Yoko Shimomura composed the score, which was released on a soundtrack album in Japan. The story focuses on Mario and his party as they seek to eliminate Smithy, who has stolen the seven star pieces of Star Road. The game features five playable characters in total: Mario, Princess Toadstool, Bowser, Geno, and Mallow.
Super Mario RPG was well-received and particularly praised for its humor and 3D-rendered graphics; it appears on lists of the greatest video games of all time. It was followed by the Paper Mario and Mario & Luigi series, spiritual sequels which reuse some gameplay elements. Nintendo published Super Mario RPG to the Wii Virtual Console service in 2008 and the Wii U Virtual Console service in 2016. It was also re-released with the Super NES Classic Edition in 2017.
Gameplay: Super Mario RPG contains token similarities to other Square-developed video games, such as the Final Fantasy series, along with a story and gameplay based on the Super Mario Bros. series of platform games. Like most traditional JRPGs, there are two main sections to the game: adventuring and turn-based battle sequences. Much of Super Mario RPG's gameplay is outside monster battles and plays like an isometric 3D platformer, in which traditional Mario elements such as punching floating question blocks from below are prominent. There are no random encounters and as such enemies are visible in the field; a battle ensues only if Mario comes in contact with one. This allows the player to evade unnecessary battles.
The player controls only Mario at the journey's beginning. Ultimately, the player gains a party of five characters, though only three members can be used during a battle: Mario is always in the player's party, and the other two characters can be selected before battles. Each of the five characters has a unique set of attacks and techniques. For example, Princess Toadstool's abilities are primarily healing techniques, whereas Geno and Bowser have offensive attacks that deal high amounts of damage. The combat is based on a traditional turn-based battle system with the addition of action commands that amplify a move's effects. The player starts each turn by choosing to attack, defend, run, use an item, or perform magic from the combat menu. The action command consists of timed button presses during an attack, special move, defense, or item usage, which became a mainstay of later Mario RPGs.
Characters and Settings: The game world is set in a geographically diverse land, which includes mountains, forests, and bodies of water. Each region has distinct characteristics held by its inhabitants; Mushroom Kingdom is inhabited by Toads, Moleville is inhabited by moles, Monstro Town is populated by reformed monsters, Yo'ster Isle is where Yoshi and his eponymous species reside, and Nimbus Land is an area inhabited by cloud people. Bowser's Castle is another prominent location in the game, as it holds the portal to the main antagonist's home world.
As in most Mario series games, the main protagonist is Mario, whose initial goal is to rescue Princess Peach from Bowser. However, the story takes on an unusual and very important twist. Soon after the start of his journey, the Smithy Gang invades the world. While attempting to stop the group, Mario is joined by Mallow, a cloud boy who thinks he is a tadpole; Geno, a doll possessed by a celestial spirit from the Star Road; Bowser, whose armies have deserted him out of fear of the Smithy Gang; and Princess Toadstool, who was lost in the turmoil that occurred when the Smithy Gang arrived.
Development: Yoshio Hongo of Nintendo explained the game's origins: "Square's RPGs sold well in Japan but not overseas. There have been calls from all ages, and from young girls, for another character to which they could become attached. Mario was the best, but had not been in an RPG. Nintendo's director, Mr. Miyamoto also wanted to do an RPG using Mario. There happened to be a chance for both companies to talk, which went well."
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