Super Mario RPG Remake: Boss #30: Smithy + Ending & Credits

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At the end of the Factory, Mario's party finally finds Smithy, the leader of the invaders. Smithy has been spending his time forging a new army to further his campaign, and continues this action in battle; as a result, unless you defeat the Smelter that enters battle alongside Smithy, he will continue summoning new Shypers, the strongest variant of Shymore, endlessly. Even without these followers, however, Smithy is an extremely dangerous combatant. He wields unique moves such as Sledge and Meteor Swarm, as well as the powerful Fire Saber and manual strikes with his hammer.

After Smithy's HP reaches zero, he will fly into a rage and begin slamming the floor with his hammer, causing the Factory to collapse. In the scrapyard basement, he reveals his true form, a terrifying metal shapeshifter. Smithy has five forms in this phase: a basic form, which only appears as he transforms from one form to the next, a tank with powerful projectiles and a one-hit kill move called Magnum, a wizard that has some of the strongest magic in the game but very low defense, a casket that cannot attack but has immense defense and can heal, and a treasure chest that selects a random status condition and inflicts it on the entire party. You may also attack his body in this phase, and draining all of its HP will disable several of Smithy's basic attacks for several turns.







Tags:
Super Mario RPG
Nintendo Switch
Nintendo
Mario



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