Super Mario RPG Restricted Weapons/No Deaths Run - Mangs/Mack with Thunderbolt usage demonstration
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I'm showcasing what happens with this fight when you fight Mangs with Thunderbolt. Thunderbolt quickly wipes the Bodyguards with crowd control, though that's not the only reason to use it. Mangs is also weak against the Bolt element, and he even gets stunned for a turn from the first use. Thunderbolt spam will wipe him before your FP runs out. HP Rain is not needed as I demonstrate.
One thing I'm not able to show here is something I am calling the Bodyguard Stunlock Trick, which might get patched out of the remaster but whether or not it does is up in the air even if it's more than enough incentive on its for WaddlerD to have revamped the fight so actively in Super Mario RPG Revolution. What happens is that whenever Mangs is alone after a timer that doesn't reset until he jumps out of the battle, he will call in his Bodyguards. He will ONLY do the jumping out if any Bodyguards are still alive on his next turn; otherwise, he will just summon the Bodyguards again.
You might see the exploit there. If you can wipe out all of the Bodyguards immediately, Mangs will waste his turn summoning them back, and you can wipe them out again and repeat the cycle. Mallow can do this if he has enough Magic ATK to let timed Thunderbolt deal 30 damage to the Bodyguards, which requires 24 base damage against the Bodyguards without involvement of the Spell Timing Bonuses Patch, or 20 with it. This is not hard to achieve with higher Levels, and while I believe Mangs himself would actually live through the TBs on their own before the FP supply dries up, there would still be the idea of Mario additionally giving Mangs some mallet-shaped karma for what Mangs did to Goosaphone and other women. That kind of will add up. It already does here.
Again, the Bodyguard Stunlock Trick might get patched out in the remaster.
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