Super Mario RPG Switch Physical ATK Chain Timing Boost labbing
Bowser has 150 Physical ATK throughout with no random variance to worry about due to being unequipped. VS Goomba, he does the following damage values at base:
-0~1 Chain: 147 (150 PATK; 100%)
-2 Chain: 151 (154 PATK; probably 103% with truncation)
-3~4 Chain: 155 (158 PATK; possibly 105.5% with truncation, definitely weird)
-5 Chain or higher: 165 (168 PATK; 112%, other labbing results ruled out 112.5% if you're wondering)
I think the developers did recognize to make Geno more skill based after all.
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