🏃 Super Mario Run \ iPad Gameplay スーパーマリオ ラン
World 1 is the first world of Super Mario Run. Although its exact terrain is unknown, it contains four levels that consist of the grassland, underground, sky, and castle themes, respectively. This world is available from the start, and unlocks World 2 upon completion.
Levels
Level Number Level Name Preview Description
World 1-1 Up and Over SuperMarioRun - screen1.png A grassland level that starts the player out with jumps, stomps, and high jumps.
World 1-2 Wall-Kicking It Underground SuperMarioRun - screen2.jpg An underground level that introduces wall jumps and trampolines.
World 1-3 Paratroopas in Mushroom Valley Super-mario-run-s-2.jpg A sky level with mushroom platforms and Koopa Paratroopas.
World 1-4 Bowser's Castle Hangout SuperMarioRun - screen3.jpg A castle level containing Lava Bubbles and the game's first boss battle, against Fake Bowser.
Enemies introduced
Goombas
Koopa Troopas
Piranha Plants
Koopa Paratroopas
Dry Bones
Lava Bubbles
Fake Bowser (boss)
Super Mario Run
Playable characters Mario Luigi Princess Peach Toad Toadette Yoshi Red Yoshi* Blue Yoshi* Yellow Yoshi* Purple Yoshi* Princess Daisy*
Enemies Big Goombrat* Big Spiny Bob-omb Boo Bull's-Eye Bill Bullet Bill Burner Buzzy Beetle Cannonball Dry Bones Fire Bar Fire Chain Fishing Boo* Fuzzy Gold Goomba** Goomba Goombrat* Grinder Koopa Paratroopa Koopa Troopa Lakitu Lava Bubble Muncher Ninji Piranha Plant Poison Bubble* Pokey River Piranha Plant* Rocky Wrench Scaredy Rat* Scuttlebug* Spike Spiny Spiny Egg Stretch Swoop
Bosses Boom Boom Bowser Fake Bowser
Items and objects ? Block ! Switch Axe Backflip Block Blue Coin Brick Block Bonus Medal* Bonus ? Block* Bubble Cannon Checkpoint Flag Cloud Block Coin Coin Rush Star Color coin (Black Coin Pink Coin Purple Coin) Goal Pole Hard Block Hidden Coin Key Key Door Lift Long Jump Block Pause Block Rally Ticket Red Block Red Coin Red Ring Spike Bar* Super Mushroom Super Star Time Block Warp Door Warp Pipe
Worlds World 1 World 2 World 3 World 4 World 5 World 6 World Star*
Moves Backflip Coin Rush Double Jump Floaty Jump Flutter Jump Jump Landing Roll Long Jump Midair Spin Midair Stall Rolling Jump Spin Strike Stomp Vaulting Vaulting Jump Wall Jump
Modes World Tour Kingdom Builder Toad Rally Remix 10*
Miscellaneous Gallery Kingdom Builder items (in other languages) Media
Unlike previous installments in the series, Mario (or one of the other 10 playable characters) perpetually runs to the right without any player input. If the player taps on the screen, they will jump, which can be affected by standing on certain blocks. In addition, if the player taps on the screen while sliding against a wall, they perform a Wall Jump away from a wall. The player automatically vaults over certain obstacles and small enemies, such as Pipes and Goombas, without taking damage.
Normally, players are able to take only one hit before either being sent into a bubble, which they can then pop by tapping the screen (in World Tour and Toad Rally), or dying (in Remix 10 and World Tour if the player has ran out of bubbles). Instead of a traditional lives system, the player can continue playing a level as long as they have any bubbles remaining. The player starts with 2 bubbles at the start of each level, though more can be obtained by hitting certain ? Blocks. In addition, the player can prematurely use a bubble by tapping the icon on the top-left of the screen, allowing them attempt to collect any collectables they missed earlier in the level without having to restart the level entirely.
However, if the player obtains a Super Mushroom, their character grows and can take two hits instead of one, outside of certain obstacles that instantly kill the player. Before the 3.0.4 update, only Mario and Luigi has the ability to take multiple hits, with all other characters instead obtaining 5 coins upon touching a Super Mushroom. In addition, players can obtain a Super Star from certain ? Blocks, as well as from Lakitu in certain situations. While the effects last, players with a Super Star can automatically defeat most enemies simply by touching them and are immune to most obstacles.
Each level also has a timer, usually starting with 60 to 90 seconds. If the timer counts down to 0, the player will die, regardless of the number of bubbles they have left. However, many levels have Time Blocks that will grant the player more time when hit. The player's bubble count and time do not carry over between stages or runs of the same stage.
While playing the game, players are also able to listen to their own music on their device
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