
SUPER NINTENDO SUMMER - Terranigma - Endgame? (Part 12)
Does anybody else really, really hate it when you get to the final boss in a story-driven rpg and it turns out that you are way too underlevelled to either survive at all or beat the boss within a reasonable amount of time?? For instance, taking into account learning his movement patterns and avoiding his projectiles, I deduced, if I calculated correctly, (and I admit, math is not my strong side) that going by my estimated amount of hits per minute, at level 27 it would take me roughly about three hours of constant battling to beat the boss (!!) -.-
I just hate it when the game blindsides you like this. Why must it always be implied (but, strangely enough, never explicitly stated anywhere) in these JRPGs that you need to grind A LOT in order to even reach a level where you simply inflict sufficient levels of damage to the final boss? I just want to get through the story and have an epic adventure and I once again thought going through the dungeons casually as the story tells me to would earn me the right to beat the game as intended. Like, there is no point at all, lorewise, to go around slaughtering minions for hours on end. Doing mindless grinds are no fun at all when you just want to go through the game and see what's gonna happen.
As for this, I will have to beat it after mindless off-stream grinds at some point in the future. It is still active and we will revisit it. Just not this SUPER NINTENDO SUMMER. -- Watch live at https://www.twitch.tv/egobyte83
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Egobyte83 currently has 109 views spread across 13 videos for Terranigma. His channel published over 1 day worth of content for the game, making up less than 0.82% of the total overall content for Terranigma on Egobyte83's YouTube channel.