Super Punch-Out!! SNES - 1 Hit Knockdowns - Counters - Dizzy - Mac & Opponent Damage - Patterns
There are multiple ways to make a fighter dizzy. Please comment if you know of any other good or interesting ones, or of any other tactics or info.
An example of Mac's damage dealt is RJab 3/2. This means a regular right jab does 3 damage and a right jab while the fighter is stunned is 2 damage. Counter punches do more damage. The rapid punches have varying damage based on whether it is a non-stunned, stunned, left or right punch. I put the ranges that came up when I tested them.
I really like these bio posters. These were in the instruction manual.
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