Super Robot Wars F - Episode 9
Against my better judgment, I've been poking around with a speedrun route for Super Robot Wars F again. Last time I got about twenty or so maps into the Real route before accepting that it's not a good speed game. This time around though, I've been poking around with the Super route instead. (The results aren't that much different...)
What you see here is possibly one of the dumbest strategies I think I've come up with for one of these games. Ordinarily, you'd probably want to have a level 13+ Kouji use Strike/Iron Wall to Rocket Punch the reinforcements for two turns. In my testing though, he was only level 9, and I didn't want to spend money on Rocket Punch. Therefore, I needed to improvise.
The fun thing about this method is that it's darn near 100% consistent. The only two attacks that can fail are Gespsent's missiles, but it'd only be a minor nuisance if that happens. Of course, you also gain barely any money and no parts from this. Still, I thought it was silly enough to record.
Fun facts though: Bernie retains spirit commands used by the Super Gundam's copilot if you self-destruct, but not if you separate instead. This also causes the Gundam Mk-II to retain some of the boosted stats of the Super Gundam, but I'm not sure that's useful at all.