Super Robot Wars GC Gamecube English Patched Chapter 3 - Mobile Federation, Activate!

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Super Robot Wars GC is a game from the Super Robot Wars series and the only game released for Gamecube on 16 December 2004. I used Dolphin Emulator version 5.0 and English patch for this game.

The gameplay seems to be a mix of Dynasty Warriors Gundam and general Super Robot Wars gameplay. In every SRW games, pilots have their own spirits or people often called it magic that would help the pilot by increasing his or her morale, perfectly dodging attack once, etc. The unit also has its own terrain capability which indicated by the name of the terrain along with alphabet of S, A, B, C, or D. Units with S for land means that the unit can unleash its full potential on land and that goes the same for other terrains. The new gameplay is the concept of attack mecha body parts. All mechas have four body parts: Body (Main part. If this body part's hit point reaches zero, the entire unit considered destroyed while ignoring the other parts), Head (Sub parts. If this part's hit point reaches zero, the accuracy and evasion of the unit will drop by 30% percent as the head serves as the eyes and without it, the pilot can't see what's attacking his or her and the pilot can't dodge something that he or she can't see), Arms (Sub parts. If this part's hit point reaches zero, the weapons mounted on the arms will be rendered unusable as it couldn't be operated), Legs (Sub parts. If this part's hit point reaches zero, the movement of the unit would drop into 1 move as without legs, the unit couldn't move normally and weapons mounted on legs would probably rendered unusable).

Best Heavy Industry received an order to meet the Cosmo Ranger or most famously known as the J9 under the request of escorting a Federation transport ship. Kid, Bowie, Omachi discussed over how they have been working hard since the world is unstable right now. Omachi also told them that Isaac received a request to escort the Federation transport ship. Meanwhile at space, Akimi disliked the idea of escorting a military transport ship to be honest while Watta reminded him that his company will lose credibility if he denied the request much to Akimi's complaint with reluctant tone. The main plot of this chapter used the plot of Mobile Suit Gundam's first episode and the first episode of Metal Armor Dragonar (I just watched it first time after I got this game). At Colony Side 7, Kaine, Tapp, and Light (They have been together as best friends long before the first episode begin) talk about the Federation ship coming to the Colony. Tapp worried if the colony would turn into a war zone too when something shot the Colony. Kaine run the other way despite the order to take refuge, prompting the other duo to follow him. Meanwhile...Amuro saw a Gundam and decided to pilot it in order to defend the Colony. While Amuro pilot the Gundam, the trio also entered the cockpit of the D weapons and pilot them too. As Amuro, Kaine, Tapp, and Light fight the Zakus...Takeo, Akimi arrive to help them despite arriving late while the Cosmo Rangers arrive last in their Braiger.

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Note for every Super Robot Wars games: Each character has their own respective soundtrack just like the classic Super Robot Wars series. Each soundtrack's right of the game belong to their respective owner. I have no right for these game soundtracks cause they came from the game itself




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Tags:
Super Robot Wars
Super Robot Wars (Gamecube only)
Underrated Games
Mecha
Bandai Namco Games



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